![]() ![]() It's like mastering a Mega Man map, but not knowing the boss' attack patterns and only having one life on every single run, which would make for a pretty miserable Mega Man experience, wrecking the map and then getting frustrated when the boss of the map is the only moment of interest, and it's fleeting. ![]() Since the first map is so easy and you have to keep playing through it, I would get obliterated in the second map, then had to suffer through the yawn-inducing first map again and again. While I like difficulty to ramp up, it's too steep, and - more importantly - you have to play through the first area each time, which is incredibly boring. The first map can be a little challenging as you learn the ropes, but eventually, it becomes a cakewalk, while the second map is a chore with a boss that's exponentially harder than the first. Unfortunately, there's nothing else I can really say positive about this title. It's nice to look at for a bit, and the dream world and real world premise is a neat one for a roguelite. ![]()
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